Sandro – Games

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I feel this topic is relevant to everyone, including me, because it seems that everyone has played at least one game in their life due to games’ variety of forms. I feel this is especially relevant to me since I play games very often like, soccer, video games, badminton, etc. Games have probably played a major role in my confidence and self-esteem, since I could feel instant feedback and rewards from them, which are hard to find in life.

For many teenagers games are very important because games are one of the few things many teenagers have interest in that have proven to develop their minds. Being a teenager can be stressful sometimes, but games require full concentration and allow the player to have fun despite the background, even if they are going through the hardest times. Some scientists even speculate that brain development going on during a game may be even equal to that of learning in class.

While studying this issue I learned that playing and games were for the improvement of the mind rather than body which surprised me since one would think that physical health would be the one most commonly associated with play. I also learned that life literally was a game according to definition. Previously I had thought the saying “Life is a game” was just an expression.

Although games do help us in mainly improving our mental and emotional health, sometimes games give us too much satisfaction and get us addicted and procrastinating, which is a problem. During a game full concentration is given, when one is concentrating his awareness of time fades, and although the time will remain constant time may seem to go faster, making the procrastination and addiction even longer than it seems.

When I stumbled upon this topic I was soon very interested. My initial thought on games was that is was played because we needed to exercise, but as I read on I found out that games were simulations of life that give us clear, fast, obvious rewards, which are very abstract in life, that the complex human psychology needs. For example: a game can fulfill the human cognitive need for excitement.

Playing games is important in strengthening the mind (and body sometimes) although too much may lead to disastrous effects, which are some times undoable.